For reference, Apex Legends Mobile earned only $4.8 million in its first week, which looks minuscule in terms of Immortal’s earnings. So, it seems like Blizzard was successful in implementing its controversial monetization system in Diablo Immortal to earn the most revenue. While the US contributed 43% to the total revenue, South Korea and Japan contributed 23% and 8%, respectively. The game got over 8.5 million downloads globally. Furthermore, it is suggested that the free-to-play title garnered the most attention in the US and South Korea, with downloads soaring up to 5 million in these regions. This points towards a huge success for the title despite the harsh backlashes it received.Īccording to the report, Diablo Immortal earned $13 million from the Apple App Store and around $11.3 million from the Google Play Store. According to a recent report shared by data analytics firm AppMagic on GameDev Reports, Blizzard has earned $24.3 million in revenue from Diablo Immortal within the first two weeks of its global release.
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